I remember one of our high school librarians mentioning last year that Minecraft often brought out the best and the worse in her students. At times, she was quite surprised by the vehemence and the visceral reaction kids had. The game became personal and in some ways “real” to them. The guiding question below from TSU could be the starting point of an interesting conversation. Any ideas at your end? How do you cope? Do you have to police students? Are students forthcoming about problems that can occur while playing Minecraft or other games?
Teen Services Underground posted: “You’ve got questions, we’ve got answers! Our volunteer Agents are on the job! Here’s what they have to say this week…. Question: We have a HUGE Minecraft culture among our teens and tweens at our library, and it is presenting some unique problems.”
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